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    <title>Android on eziosoft</title>
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      <title>I Taught My Phone to Know I&#39;m Lying on the Couch. Here&#39;s How.</title>
      <link>https://eziosoft.com/posts/taught-phone-to-know-lying/</link>
      <pubDate>Fri, 18 Apr 2025 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;I&amp;rsquo;ve been fascinated by real-time signal processing for a while. You know that feeling when you&amp;rsquo;re watching a live graph of sensor data and it wiggles around in response to the real world? That&amp;rsquo;s basically digital sorcery and I love it.&lt;/p&gt;&#xA;&lt;p&gt;I was thinking where to get the data and what to classify.&lt;/p&gt;&#xA;&lt;p&gt;One day I thought: what if I could make my phone figure out what I&amp;rsquo;m doing, just from its motion sensors?&lt;/p&gt;</description>
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      <title>Wolfenstein 3D Clone in Android with Jetpack Compose</title>
      <link>https://eziosoft.com/posts/raytracer-android/</link>
      <pubDate>Fri, 18 Apr 2025 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;A real-time raycasting engine (Wolfenstein 3D style) built entirely in Kotlin using Jetpack Compose for Android. Think classic FPS rendered on a modern Android device.&lt;/p&gt;&#xA;&lt;h2 id=&#34;what-is-raycasting&#34;&gt;&#xA;  What is Raycasting?&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#what-is-raycasting&#34;&gt;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xA;  &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Raycasting is a rendering technique used in early 3D games like Wolfenstein 3D, Doom, and Duke Nukem 3D. Instead of full 3D polygons, it casts rays from the player&amp;rsquo;s view into a 2D grid map to determine wall heights. This creates a pseudo-3D effect that runs efficiently on limited hardware.&lt;/p&gt;</description>
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